top of page
credagypvelemar

Astrela Starlight Activation Crack





















































About This Game Astrela Starlight is an adventure game where the player can explore, interact with various NPCs, complete quests, mine and refine materials, then build new spacecraft and space stations.Command the AstrelaYou have been given command of the Astrela and sent to the Lystran region of our galaxy. Four different races have already settled here along the path of an advanced race that disappeared long ago. As a member of the Risian, only your advanced capabilities and spacecraft will be able to solve the mystery of the lost race, and help the new races complete their quests.Salvage the TserilecxThe Tserilecx is an advanced Risian ship used for hauling resources and constructing space stations. Salvage the Tserilecx and start building an empire.Converse with NPCs throughout the Lystran RegionMeet the Cetus race. From the water world of Ceton, the Cetus have traveled to this region and need your help exploring, mining resources, and building a star dock. Converse with many NPCs, learn new information, and complete quests.Mine ResourcesMine hydrogen as the basic currency throughout the game. Explore to discover planets, moons, and other celestial phenomenon to mine more advanced metals, gases, and other useful compounds.Trade Resources and TechnologiesTrade with NPCs and stations for rare resources and ship's systems.Manage Ship's SystemsEquip systems, manage your reactors, and transfer power between systems for extreme speed, defense, or fire power. 1075eedd30 Title: Astrela StarlightGenre: Adventure, Indie, RPG, Simulation, Early AccessDeveloper:Master Plan Multimedia LLCPublisher:Master Plan Multimedia LLCRelease Date: 22 Aug, 2018 Astrela Starlight Activation Crack starlight australian labradoodles. starlight australia jobs. australia starlight. starlight australia address. star light australian geographic. australia starlight media. starlight australian shepherds. starlight australian open Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates. Recall the Reisian - Update: You can now remotely call the Astrela and Tserilecx to the system you are in. There is a new menu at the top of the screen for this task. This is useful if your current ship is damaged and you need the Astrela to repair it. It is also useful to call to Tserilecx for building stations. Each system has a green colored "Jump In" point. When a ship is called it will appear near that point.The Heads Up Display (HUD) filter has been enabled. You can now filter out objects owned by specific factions and also filter different types of celestial objects.Other changes: Hull indicator at the bottom of the screen has a new texture. All controls at the bottom center of the screen have been resized. This includes solar info, switching owned ships, hull and shield, engine, and navigation. The 'W' and 'S' keys will now only move the engine power by 5% when pressed. This gives more granular control. Use 'TAB' for max engine and 'X' to drop anchor. The second Toreisan wreck has been remodeled.. Cetus Stations - Part 2 - Update: Main update this week is the Cetus defense platforms and the trading station textures/models. There were several other model, shader, and texture updates. Target information will now block raycast. Target information will close during communications. It was covering up part of the communication window. Communications window scaled better to allow for wrapping of long menu items. Several quest updates. Quest to contact Kyraine, Kyraine gives you two salvage quests and contact Dolan quest. Minor changes to trade screen buttons. All NPC descriptions in the Databank now contain their coordinates. Engine bonus scales better. Engines of lesser power give a proportional fraction of the standard 5% boost. Update to tutorial screen to show the base keyboard and mouse controls for the game.. Repair Beam - Update: When using the Astrela's repair beam, the UI will show how much Hydrogen is available and also the hull state of the target ship.Work continues on the Saurum campaign and space behind the locked gate in Osti.Other Updates this week:The camera will now snap directly to a viewable distance when focusing on an object.When an object is built, it is automatically set as the target.Errant Lygate context menu was removed.The pop-up menu system was sometimes triggered without right-clicking on an object, fixed.Some ambient light changes for non-celestial objects.. H2 AutoMine - Update: The Hydrogen collector in Osti will now auto-mine hydrogen. There's really no reason to shut it off. You need only swing by and empty it regularly. Future updates plan to have on/off/automine for all mines.Tserilecx Systems has been reduced to small size so it can be remounted. Tserilecx default power system has been replaced by a standard solar core. It had an older power core from the beta. Also, ships that are claimable will not dismount their systems when going derelict. That way when you claim them their systems will already be mounted.. Quests - Update: Some minor tweaks to the Quests interface in this release. The model and image for the Avar ambassador, Cernaw, have also been updated.Beyond the south locked in Osti, work continues on the Avar missions. All systems have been built and NPCs placed. Part of the Avar missions is the Hohlrom, which allows the player to create celestials, like mini stars, planets, asteroids, etc... The Hohlrom UI has been built and is currently being tested.

4 views0 comments

Recent Posts

See All

Comments


bottom of page