About This Game Cloudborn is set in another world and another time. It’s a place of wonder and awe but also melancholy and loneliness. What do you do when a civilization has dug too deep and taken more than its share and left you to carry the burden of responsibility?Cloudborn is an immersive learning Virtual Reality experience of humanity’s insatiable greed and our inability to learn from our mistakes . The game’s world is not our own, but it’s fate could still be. Momentum movement system - To increase immersion we have created a revolutionary locomotion system that allow you to move freely through the world using armswinging action and where all player actions such as grabbing, climbing and throwing yourself affect your momentum. Scale buildings, cliffs and vegetation to find your way through the remains of a broken world. The momentum-system allows skilled players to throw themselves between handholds to traverse faster and faster. Do you dare to risk it? A serene, bright yet mysterious setting creates an unforgettable audio-visual experience. Using the latest research in motion sickness mitigation Cloudborn allows an intense focus and emotional immersion in the experience of climbing and exploring the game’s world. Masterful aesthetics - Cloudborn has a bright, colorful art-style inspired by Miyazaki movies and watercolors. Moving out of Early Access the game has been updated with completely new art, level design, interactable objects, effects and bug fixes. Also, we’ve spent a lot of time perfecting the locomotion and added more customizable experience toggles. a09c17d780 Title: CloudbornGenre: Adventure, IndieDeveloper:Logtown Studios ABPublisher:Logtown Studios ABRelease Date: 2 Mar, 2018 Cloudborn Crack Dll The graphics are nice, and the controls are natural. Unfortunately that is about all I can say about it. Otherwise its basically a walking/climbing simulator. The story consists of basically 2 sentences. Its too bad because I think there could have been a lot more depth if some simple puzzle elements were added and more glimpses into the story. Instead the game is basically "find path -> follow path" and I got bored after the second room. IMO not worth $10. Interesting idea, pretty graphics, and very smooth controls.Note that the game is very, very short (completable in under 90 minutes).. Motion sickness warning: this game is very nauseating. It has a 'cage' option that helps but for some reason it doesn't turn off or fade when you stop moving so it's quite unplayable because you can't appreciate the aesthetics and that's basically the entire game. Its also has an option to constrict your view when you move but it doesn't kick in until you get up to speed and the nausea from that will add up over time, and it has no options to choose how intense the level of occlusion is.The game is bad, too. It's way too easy to fall down slim cracks in the floor and extremely unforgiving when you try to grab a ledge to save yourself when you fall. It's painfully awkward.Also the environment is very lackluster and the scenario is dull. I don't feel any need to explore or save this world.There's pretty much nothing else to the game than that. Real disappointment.. It's a climbing game. I've seen some reviews talking about how it's like other climbing games but with a story. I'm not sure where the story was when I played it. The scenery is nice though. There is not a huge amount to it. My biggest issue with it is that, whilst they appear to have tried to add as many options as possible, they have missed some pretty obvious one. The biggest one for me being movement in the direction of controller rather than the direction of headset. The thing about putting nice scenery in the game is that you are going to want to look at it, so if I'm walking along some high-up pathway and something interesting is off to your left, it would be great if you wouldn't punish the player for looking at it by immediately have them lurch sideways and fall to their death.If you are a huge fan of climbing games then this might be one to check out, but for anyone who is looking for interesting VR experiences to try out, there really doesn't feel like a huge amount to this one. If you see it deeply discounted then maybe, but at full price there are significantly better games available for your money.. I like it! The graphics are clean and the exploration is interesting.. 10/10 (but very short)Great little climbing game. More more more.. Playing on an Oculus Rift.It is a fairly standard climbing-type game (e.g., The Climb, To The Top), but with a more fantasy-type setting for you, The climbing mechanics are pretty straightforward, but I don't understand when grabbing some vines, the game shifts my point of view without any input from me (in some cases, 180 degrees). It got annoying after a while to keep rotating myself to correct the camera (annoying as in the HMD cable getting wrapped around my ankles).The smooth turning setting is slow enough that I started turning my body instead of using the joystick. Using the left joystick for movement seemed unreliable as it would seem to cut out at random intervals; switching to the arm swinging setting proved to be more reliable.If you have not played a climbing-type game before, this is not a bad choice, so long as you are aware of its quirks. If you have played this type of game before, I don't think you would find anything substantially different to warrrant a purchase.I'll play a few more levels to see if I need to retract any of the above statements, but for right now, this is how I see it.. I'm digging it.. Cloudborn is a climbing VR game, but while most other climbing sims involve low-end graphics, the cartoonish style of Cloudborn is really appealing.I enjoy the game and do recommend it, but be warned there's a lot of bugs and the gameplay mechanics aren't executed very well. After about 10 minutes I found myself needing to take a break due to frustration from constant respawns.. not because I kept failing a jump, but because the poor player detection kept making me fall.So for most ledges, the game has you grip the edge, lift yourself up and put the VR controllers behind your back. It's fun at first, but 3 times within the first 10 minutes I would lift myself up a ledge, let go, and have my character either get stuck and fall back down or suddenly be thrown into the sky due to bad physics and respawn.The game is also very unforgiving with climbing in general. As I started to throw myself from one ledge to another, I quickly discovered that the game wants you to climb a very specific way.Hurling myself from ledge to ledge would often result in a random fade-to-black respawn while I was still flying through the air because as far as the game was concerned, I was in the air without gripping a ledge for a long enough time that it thought I died, not realizing I was still flying towards a ledge.I still recommend Cloudborn because I love VR, and climbing is always a treat, but hopefully these bugs get resolved and aren't a part of how the game was designed. VR is all about freedom of movement, so when a game takes that freedom away, it's a lot more obvious in Virtual Reality than when using a controller.. Another one of those sadly underrated games. Cloudborn is genuinely wonderfull, with a setting very similar to Windland : stylised but consistent ruins, canyons and floating rocks. The stylised art, beside looking great, has the added bonus of being easy on the GPU, which means that framerates are constantly good.Gameplaywise it falls definitely in the exploratory platformer category, with most of the movement done by free climbing and hanging to vines. The mechanics and the gameplay are solid and fun. The levels have a defined start and end, but the path in itself is not predetermined (within reason:)Highly recommended if like games like Climbey or The Climb.
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